home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
BMUG Revelations
/
BMUG Revelations.toast
/
Entertainment
/
Game Files⁄ Help
/
Spectre Enhancements
/
Spectre Supreme Cheat 2
/
Big Guns Matrix
/
Big Guns Matrix.rsrc
/
shap_10013_Cube.txt
< prev
next >
Wrap
Text File
|
1994-01-04
|
4KB
|
143 lines
# (decoded with TMPL 1005)
Number of verticies: (8 entries)
0:
X (left & right) whole: -8
X (left & right) fraction: 0x0000
Y (altitude) whole: 17
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: 8
Z (distance from camera) fraction: 0x0000
1:
X (left & right) whole: -8
X (left & right) fraction: 0x0000
Y (altitude) whole: 17
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: -8
Z (distance from camera) fraction: 0x0000
2:
X (left & right) whole: -8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: -8
Z (distance from camera) fraction: 0x0000
3:
X (left & right) whole: -8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: 8
Z (distance from camera) fraction: 0x0000
4:
X (left & right) whole: 8
X (left & right) fraction: 0x0000
Y (altitude) whole: 17
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: 8
Z (distance from camera) fraction: 0x0000
5:
X (left & right) whole: 8
X (left & right) fraction: 0x0000
Y (altitude) whole: 17
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: -8
Z (distance from camera) fraction: 0x0000
6:
X (left & right) whole: 8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: -8
Z (distance from camera) fraction: 0x0000
7:
X (left & right) whole: 8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: 8
Z (distance from camera) fraction: 0x0000
Number of planes: (6 entries)
0:
Verticies in this plane: (4 entries)
0: Vertex number: 1
1: Vertex number: 2
2: Vertex number: 3
3: Vertex number: 4
Plane Color: 15
1:
Verticies in this plane: (4 entries)
0: Vertex number: 1
1: Vertex number: 5
2: Vertex number: 6
3: Vertex number: 2
Plane Color: 15
2:
Verticies in this plane: (4 entries)
0: Vertex number: 2
1: Vertex number: 6
2: Vertex number: 7
3: Vertex number: 3
Plane Color: 15
3:
Verticies in this plane: (4 entries)
0: Vertex number: 3
1: Vertex number: 7
2: Vertex number: 8
3: Vertex number: 4
Plane Color: 15
4:
Verticies in this plane: (4 entries)
0: Vertex number: 4
1: Vertex number: 8
2: Vertex number: 5
3: Vertex number: 1
Plane Color: 15
5:
Verticies in this plane: (4 entries)
0: Vertex number: 5
1: Vertex number: 8
2: Vertex number: 7
3: Vertex number: 6
Plane Color: 15
Number of points (Top View): (4 entries)
0:
X (left & right) whole: -8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: -8
Z (distance from camera) fraction: 0x0000
1:
X (left & right) whole: -8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: 8
Z (distance from camera) fraction: 0x0000
2:
X (left & right) whole: 8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: 8
Z (distance from camera) fraction: 0x0000
3:
X (left & right) whole: 8
X (left & right) fraction: 0x0000
Y (altitude) whole: 0
Y (altitude) fraction: 0x0000
Z (distance from camera) whole: -8
Z (distance from camera) fraction: 0x0000
Number of lines (Top View): (4 entries)
0:
starting point: 1
ending point: 2
1:
starting point: 2
ending point: 3
2:
starting point: 3
ending point: 4
3:
starting point: 4
ending point: 1